Measured harness ledgerPublic result
Claude Opus 5

Fighter Game v1 — Claude Opus 5 Max

Improve the complete arena environment of a fixed Three.js fighting game through Blender MCP without changing the fighters, combat, HUD, effects, or audio.

Max reasoningHeadline result
Workflow cost
≥$104.53
Wall-clock
1h 23m 18.7s wall-clock
Processed tokens
≥138.89M processed
Record state
ledger
Public summary

Claude Opus 5 Max public partial ledger: 1h 23m 18.7s wall-clock, ≥138.89M processed, and ≥$104.53 estimated API-list-price equivalent (lower bound).

Cost basis
  • Transcript usage.cache_creation reports ephemeral_1h_input_tokens = 2,182,711 and ephemeral_5m_input_tokens = 0, i.e. 100% one-hour writes, billed at 2x base input.
  • The token snapshot was taken while the session was still growing (401 of an eventual 409 assistant turns).
  • The committed ledger qualifies this cost as a lower bound.
Visible evidence gaps
  • blind-evaluation record
  • standardized FPS and hitch receipt under sustained play
  • scored side-by-side against the reference run's judging anchors
Builder test available

This result is part of a Builder test. Open it for the exact prompt and any released projects, RemakeBench Harness workflows and production skills. Public proof and known evidence gaps stay visible here.

  • Fighter Game v1 · Builder projects v1
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