Reusable Claude Code workflows for the failures that green tests and pretty renders miss: contradictory references, weak geometry, effort dilution, broken gameplay and self-certified work.
The five production skills need no external model CLI.
codex-subagent and grok-subagent are optional.
Their wrappers require jq and the corresponding authenticated CLI.
External model calls may use account quota or incur charges.
Production flow
Proof enters before polish.
Each stage hands evidence to the next. A playable build arrives early; independent acceptance remains active until shipping.
01Reference pack
02Congruence gate
03Playable greybox
04Asset build + independent judge loop
05Assembly
06Real-input playtest
07Ship evidence
Public catalogue
Seven skills. Two jobs.
v0.1 turns seven recurring AI game-production failures into reusable gates. It is deliberately small, opinionated and expected to improve as more builds expose new failure modes.
01
Production gates
5 skills
reference-pack-authorityProduction gates
Stop contradictory concept art from becoming contradictory geometry.
Generated views can disagree on counts, layout, scale and elevation. This gate creates one written spatial authority before modelling begins.
Run Codex as a hardened second-model reviewer or structured parallel fanout from Claude Code.
Ad hoc second-model calls lose context, structure and durable evidence. The wrappers enforce safe defaults, schemas, timeouts and recorded run artifacts.
Run Grok as an independent reviewer, structured judge or parallel fanout from Claude Code.
A third opinion is useless when the call is unbounded or unverifiable. The wrappers preserve structured output, cost, effort and resumable run evidence.