Builder library

Pick a benchmark. Build your version.

Browse every released Builder test individually. Get its exact prompt and any released projects, Harness workflows and skills.

12released benchmark tests, shown once each
Builder inventory

12 benchmark tests included

Exact prompts for every test, plus the released source projects, RemakeBench Harness and skills attached to each one.

Spacecraft approaching a ringed planet in the Space Flight v1 collectionThree.js / browser

Space-Flight Game

  • Prompt
  • 4 projects

3 ready + 1 reference-only

The GPT-5.6 Sol Ultra pre-request snapshot is source-only and labelled reference-only. Bundled ship-model copies retain CC BY 4.0 attribution and modification notices.

Open test materials
Campfire benchmark output in the Campfire Interactive Scene v1 collectionThree.js / browser

Campfire Under a Starry Night

  • Prompt
  • 4 projects

3 ready + 1 reference-only

GPT-5.6 Sol xhigh is a source-only reference capture; inspect its per-output status before use.

Open test materials
Silver laptop illuminated in the MacBook Cinematic v1 collectionBlender

MacBook Cinematic

  • Prompt
  • 3 projects

3 partial projects

Customer scenes are privacy-sanitized and unbranded; supplied reference stills, checkpoint files, branding, keyboard legends, and system-font-derived material are excluded.

Open test materials
Knight facing an armored boss in the JRPG Boss Battle v1 collectionThree.js / browser

JRPG Boss Battle

  • Prompt
  • 3 projects

3 reference-only projects

Supplied GLB fixtures and target-video media are excluded. Each project includes asset-reconstruction instructions and is labelled reference-only.

Open test materials
Western frontier town with a player character and saddled horse in Red Sands v1Three.js / browser

Red Sands v1

  • Prompt
  • 4 projects

4 ready projects

Release smoke proves clean installation, production build, and the fixture smoke route; it does not prove a human completed each authored quest.

Open test materials
Arena-only preview from the clean Fighter Game v1 resultThree.js / browser

Fighter Game v1

  • Prompt
  • 4 projects

4 ready projects

Release smoke proves clean extraction, checksum verification, clean installation, production build, built-project start, and browser runtime boot; it is not a blind comparative evaluation or quality score.

Open test materials
Public benchmark evidenceVerify what happened.

Results, costs, tokens, workflow time, run ledgers, methodology, evidence, and known gaps remain free to inspect.

Free public comparisons

Latest published comparisons

Inspect the published outcomes first. Evidence details and known gaps stay accessible below each comparison.

Samurai looking up through the illuminated torii in Shrine ExplorationLaunch 004 · public comparison
32 recorded runsPublished 2026-07-31

Claude Opus 5 across nine game-building tests

Off-road Mud Game · Space Flight Stage 2 — Landfall · Neo-Gothic Flooded City · Infinite Cathedral · MacBook Pro · JRPG Boss Battle · Jungle Temple · Oasis Outpost · Shrine Exploration

Evidence available & known gaps

Evidence available

  • Cost, workflow time, token, stack, artifact, validation, and caveat ledgers
  • Nine frozen tests with 32 exact featured records
  • Fourteen hash-bound Launch 004 presentation recordings
  • Public Shrine receipts, disclosed prompt privacy findings, platform limitations, and exclusion proof
  • Published owner benchmark assessment

Still missing

  • Companion video episode metadata (deferred after benchmark publication)
  • Repeat-run reliability evidence
  • Complete Shrine subagent token mix and exact total cost
  • WebGL gameplay, physical-input, and audible-output verification
  • Windows runtime, gameplay, physical-input, and audio verification
Silver laptop illuminated against a dark studio backgroundLaunch 003 · public comparison
42 recorded runsPublished 2026-07-23

I Gave Qwen3.8 Max, Kimi K3, GPT-5.6 and Fable 5 the Same 9 Game Tests

Neo-Gothic Storm City · MacBook-Class Cinematic · JRPG Boss Battle · Campfire Under a Starry Night · Space Flight Game · Shrine Village · Infinite Cathedral · Oasis Outpost · Jungle Temple

Evidence available & known gaps

Evidence available

  • Cost, workflow time, token, stack, artifact, and caveat ledgers
  • Nine frozen Qwen tests with a 42-record comparison pool
  • Nine public Qwen media recordings and linked artifacts
  • Published owner editorial assessment and official video

Still missing

  • Minimum community preference sample
  • Repeat-run reliability evidence
  • A completed Qwen MacBook agent run
Knight facing an armored boss in a volcanic arenaLaunch 002 · public comparison
33 recorded runsPublished 2026-07-19

Kimi K3 vs GPT-5.6 SOL vs Claude Fable 5: 9 Game Tests

Neo-Gothic Storm City · MacBook-Class Cinematic · JRPG Boss Battle · Campfire Under a Starry Night · Space Flight Game · Shrine Village · Infinite Cathedral · Oasis Outpost · Jungle Temple

Evidence available & known gaps

Evidence available

  • Cost, workflow time, token, stack, and artifact ledgers
  • Nine frozen tests with 33 featured run records
  • Seven anonymous Kimi-versus-Fable blind matchups
  • Published editorial assessment and official video

Still missing

  • Minimum community preference sample
  • Repeat-run reliability evidence
  • One reconciled Kimi MacBook API request
Spacecraft approaching a ringed planet through an asteroid fieldLaunch 001 · public comparison
28 recorded runsPublished 2026-07-15

GPT-5.6 vs Claude Fable 5: Same Prompts, 7 AI Game-Dev Tests

Infinite Cathedral Corridor · Neo-Gothic Storm City · Space Flight Game · Campfire Under a Starry Night · Jungle Temple · Shrine Village · Oasis Outpost

Evidence available & known gaps

Evidence available

  • Cost, workflow time, token, stack, and artifact ledgers
  • Seven standardized Fable-versus-Sol comparisons
  • Anonymous blind exploration; sign-in only to record a vote
  • Published editorial assessment and official video

Still missing

  • Minimum community preference sample
  • Repeat-run reliability evidence
11 scoped collections

Versioned benchmark collections

Stable scopes over every measured run. Open one to see which models were tested, how each attempt went, and where the public evidence still has gaps.

Western frontier town with a player character and saddled horse in Red Sands v1Harness v1 · Builder projects v1
4 measured runsPublished 2026-08-08

Red Sands v1

Red Sands v1

Evidence available & known gaps

Evidence available

  • Four selected measured run ledgers
  • Exact frozen prompt identity
  • Per-run quest source and generated voice artifact identities
  • Four reconstructed projects with clean install, production build, and browser smoke receipts

Still missing

  • Human start-to-finish playthrough for every run
  • Blind evaluation and quality scoring
  • Repeat-run reliability evidence
Arena-only preview from the clean Fighter Game v1 resultHarness v1 · Builder projects v1
4 measured runsPublished 2026-08-08

Fighter Game v1

Fighter Game v1

Evidence available & known gaps

Evidence available

  • Four selected measured run ledgers
  • Exact frozen prompt identity
  • Per-run arena-geometry artifact identities
  • Exact clean GPT-5.6 Sol rerun with superseded contaminated attempt excluded

Still missing

  • Blind evaluation and scored side-by-side review
  • Standardized FPS and hitch receipts
  • Repeat-run reliability evidence
Spacecraft approaching a ringed planet in the Space Flight v1 collectionHarness v1
8 measured runsPublished 2026-07-19

Space Flight v1

Explorable space-flight game

Evidence available & known gaps

Evidence available

  • Eight measured run ledgers
  • Public browser builds
  • Cost, token, and workflow timing

Still missing

  • Browser/hardware environment
  • Local FPS
  • Final capture metadata
  • Minimum blind-vote sample
Astronaut approaching a landed spacecraft in the Space Flight v2 collectionHarness v2
4 measured runsPublished 2026-07-31

Space Flight v2

Space Flight Stage 2 — Landfall

Evidence available & known gaps

Evidence available

  • Four measured run ledgers
  • Four public presentation recordings
  • Cost, token, workflow timing, and artifact receipts

Still missing

  • Repeat-run reliability evidence
  • Standardized gameplay and physical-input verification
  • Comparable local FPS measurements
Infinite cathedral shader output in the Shader Frontier v1 collectionHarness v1
19 measured runsPublished 2026-07-19

Shader Frontier v1

Infinite cathedral corridor shader · Neo-gothic storm city shader

Evidence available & known gaps

Evidence available

  • Nineteen measured run ledgers
  • Shader artifacts with SHA-256
  • Cost, token, and workflow timing

Still missing

  • Initial and optimized local FPS
  • RTX Pro 6000 final-capture metadata
  • Minimum blind-vote sample
Voxel jungle-temple diorama in the Blender Voxel Worlds v1 collectionHarness v1 · Capture protocol v1
24 measured runsPublished 2026-07-19

Blender Voxel Worlds v1

High-voxel-density Jungle Temple diorama · High-voxel-density Oasis Outpost diorama · High-voxel-density Shrine Village diorama

Evidence available & known gaps

Evidence available

  • Twenty-four measured run ledgers
  • Primary artifact SHA-256 records
  • Standardized turntable media

Still missing

  • Recorded Blender/render environment for original runs
  • Repeat-run evidence
  • Minimum blind-vote sample
Campfire benchmark output in the Campfire Interactive Scene v1 collectionHarness v1
8 measured runsPublished 2026-07-19

Campfire Interactive Scene v1

Campfire under the stars

Evidence available & known gaps

Evidence available

  • Seven measured run ledgers
  • Public browser builds
  • Cost, token, and workflow timing

Still missing

  • Browser/hardware environment
  • Local FPS for several runs
  • Final capture metadata
  • Minimum blind-vote sample
Silver laptop illuminated in the MacBook Cinematic v1 collectionHarness v1
5 measured runsPublished 2026-07-19

MacBook Cinematic v1

MacBook-class cinematic ad scene

Evidence available & known gaps

Evidence available

  • Five measured run ledgers
  • Public recorded outputs
  • Cost, token, and workflow timing

Still missing

  • One reconciled Kimi API request
  • Repeat-run reliability evidence
  • Minimum blind-vote sample
Knight facing an armored boss in the JRPG Boss Battle v1 collectionHarness v1
5 measured runsPublished 2026-07-19

JRPG Boss Battle v1

JRPG boss battle

Evidence available & known gaps

Evidence available

  • Five measured run ledgers
  • Public recorded outputs
  • Cost, token, and workflow timing

Still missing

  • Repeat-run reliability evidence
  • Minimum blind-vote sample
RemakeBench voxel collection artworkHarness v1
8 measured runsPublished 2026-07-19

Interactive Voxel Viewer v1

Interactive Three.js voxel map viewer

Evidence available & known gaps

Evidence available

  • Seven measured run ledgers
  • Primary artifact integrity records
  • Cost, token, and workflow timing

Still missing

  • Standardized public capture set
  • Repeat-run reliability evidence
  • Minimum blind-vote sample
Elevated night view over the Shrine Exploration courtyard with a samuraiResult v1 · public evidence
1 measured runsPublished 2026-07-31

Shrine Exploration v1

Shrine Exploration

Evidence available & known gaps

Evidence available

  • One measured long-horizon result record
  • 12 → 14 → 14 / 40 visual score history
  • $204.17+ parent-session API list-price lower-bound receipt
  • Three hosted public-player archives with streamed read-back and a WebGL startup route
  • Target-specific Builder-source artifact identities

Still missing

  • Complete subagent token mix and exact total cost
  • Repeat-run reliability evidence
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