Measured harness ledgerPublic result
Claude Fable 5

Neo-gothic storm city shader — Claude Fable 5 Max

Generate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.

Max reasoningHeadline result
Workflow cost
$11.39
Wall-clock
28:48 wall-clock
Processed tokens
4.77M processed
Record state
partial_token_timing_and_artifact_ledger
Public summary

Claude Fable 5 Max partial_token_timing_and_artifact_ledger ledger: 28:48 wall-clock, 4.77M processed, and $11.39 API-equivalent estimate, not a subscription invoice.

Run identity and stack
  • Result ID: neo-gothic-storm-city-fable-5-max
  • Technical model: claude-fable-5
  • Provider: Anthropic Claude Code
  • Stack: Anthropic Claude Code
  • Stack: Technical model/configuration: claude-fable-5
  • Stack: TWIGL fragment shader
  • Stack: Harness v1 neo-gothic storm city prompt
Cost basis
  • Unlike most Claude receipts in this set, the supplied deduplicated ledger separately identifies both 5-minute and 1-hour cache-write tokens.
Primary artifact integrity
  • Kind: twigl-fragment-shader
  • Path: artifacts/neo-gothic-storm-city-fable-5-max/drowned_gothic.frag
  • SHA-256: e5c741b263e190d0c2c97c24ab7c6caa9240bf70214a5af3e592e0196e95ac44
Recorded caveats
  • Wall-clock is end-to-end latency including user idle time between turns, not model-only compute.
  • Output tokens include hidden reasoning, code, and tool-call JSON.
  • Cache reads are billed at a deep discount, so total processed tokens overstate cost.
  • Raw JSONL per-content-block totals double-counted multi-block Claude Code messages. This ledger uses the supplied deduplicated billing basis instead.
  • Fable 5 Max was confirmed by the user after initial archival; the raw metrics receipt itself identifies only the base model.
  • The shader was archived without a fresh TWIGL compile or browser run in this environment; initial local FPS, optimized local FPS, RTX final render, and blind evaluation remain unavailable.
Visible evidence gaps
  • TWIGL compile/run receipt
  • initial local FPS
  • optimized local FPS
  • RTX Pro 6000 final render
  • blind-evaluation record
Builder test available

This result is part of a Builder test. Open it for the exact prompt and any released projects, RemakeBench Harness workflows and production skills. Public proof and known evidence gaps stay visible here.

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