Measured harness ledgerPublic result
GPT-5.6 Sol

Infinite cathedral corridor shader — GPT-5.6 Sol xhigh

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

xhigh reasoningHeadline result
Workflow cost
$4.10
Wall-clock
24:19.8 wall-clock
Processed tokens
3.91M processed
Record state
partial_token_timing_and_source_ledger
Public summary

GPT-5.6 Sol xhigh partial_token_timing_and_source_ledger ledger: 24:19.8 wall-clock, 3.91M processed, and $4.10 API-equivalent estimate, not a subscription invoice.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-gpt-5.6-sol-xhigh
  • Technical model: gpt-5.6-sol
  • Provider: OpenAI Codex
  • Stack: OpenAI Codex
  • Stack: Technical model/configuration: gpt-5.6-sol
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Cost basis
  • Requests with more than 272,000 input tokens use long-context pricing; all 57 supplied calls were short-context.
  • Separately priced tools and non-token services are excluded.
Primary artifact integrity
  • Kind: webgl2-fragment-shader-source-module
  • Path: artifacts/infinite-cathedral-shadertoy-gpt-5.6-sol-xhigh/source/app/cathedral-shader.ts
  • SHA-256: ce85ea88246cb848bc2a865dcc1eb3b87f2039dfcab7d215ab342492e901b167
Recorded caveats
  • Wall-clock is end-to-end latency, not model-only compute; it includes tool time and idle gaps between user turns.
  • Output tokens include hidden reasoning, visible prose/code, and tool-call JSON.
  • Cached input is deeply discounted, so total processed tokens overstate cost.
  • This is an API-equivalent estimate rather than the actual charge for a subscription-backed Codex session.
  • Separately priced tools and non-token services are excluded.
  • Cache-creation tokens are zero because the Codex transcript schema does not expose a cache-write field.
  • The submitted artifact is a WebGL2 application rather than a direct Shadertoy paste.
Visible evidence gaps
  • Shadertoy compatibility adapter or direct Shadertoy source
  • initial local FPS
  • optimized local FPS
  • final capture metadata
  • blind-evaluation record
Builder test available

This result is part of a Builder test. Open it for the exact prompt and any released projects, RemakeBench Harness workflows and production skills. Public proof and known evidence gaps stay visible here.

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