Compare models
Up to five models, tasks down the page. A cell is passes / judged runs for that task. N/A means that model has no run there.
Select models (max 5) · 1 of 5
| Task | DeepSeek V4.1 Flash9/14 judgedOpenCode Go · Unavailable |
|---|---|
| All judged runspasses / judged runs | 64.3%9/14 passes / judged runs |
| Apple StemPinch an apple by the stem and lift it with a Wuji hand on an FR3 arm in SuperDex, without contacting the apple body. | 0%0/2 passes / judged runs |
| Campfire under the starsBuild a polished interactive Three.js campfire scene under a starry night with convincing fire, lighting, environmental detail, and camer… | 100%1/1 passes / judged runs |
| Courtyard Blossom Stage 2Create a second cherry-blossom temple courtyard arena for the fixed fighting game under the pinned reference-guided Stage 2 contract. | 100%1/1 passes / judged runs |
| Dex Cube TurnTurn one face of a Rubik's cube a quarter turn by finger contact with two dexterous hands in MuJoCo. | 0%0/2 passes / judged runs |
| Eiffel Tower DrawingDraw the Eiffel Tower with a friction-held pencil on a Marvin arm and Wuji hand in MuJoCo. | 0%0/1 passes / judged runs |
| Explorable space-flight gameBuild a responsive browser space-flight game with flight controls, a coherent star-system environment, lighting, assets, and a playable g… | 100%1/1 passes / judged runs |
| Infinite cathedral corridor shaderGenerate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion. | 100%1/1 passes / judged runs |
| Interactive Three.js voxel map viewerBuild a Three.js voxel map viewer with selectable Jungle Temple, Oasis Outpost, and Shrine Village maps, camera reset behavior, and Orbit… | 100%1/1 passes / judged runs |
| JRPG boss battleBuild an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects,… | 100%1/1 passes / judged runs |
| Neo-gothic storm city shaderGenerate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion. | 100%1/1 passes / judged runs |
| Neon GunnerBuild a playable destructible neon run-and-gun game in the browser under the pinned Harness task contract. | 100%1/1 passes / judged runs |
| Sekiro Main MenuRecreate a high-end cinematic Sekiro-style main menu in the browser from the pinned reference and task contract. | 100%1/1 passes / judged runs |
| Turbofan EngineCreate the CAD-001 v1.0.1 turbofan submission under the campaign’s native-CAD delivery contract. | unjudged |
The stronger green cell is the best pass rate in that row. Ties share it. Unjudged runs are left out of the rate.