Compare models

Up to five models, tasks down the page. A cell is passes / judged runs for that task. N/A means that model has no run there.

Select models (max 5) · 1 of 5

TaskClaude Opus 57/7 judgedAnthropic · Anthropic Claude Code · Anthropic Claude Code with Blender MCP · Claude Code · Provider not separately recorded
All judged runspasses / judged runs100%7/7 passes / judged runs
Apple StemPinch an apple by the stem and lift it with a Wuji hand on an FR3 arm in SuperDex, without contacting the apple body.100%1/1 passes / judged runs
Campfire under the starsBuild a polished interactive Three.js campfire scene under a starry night with convincing fire, lighting, environmental detail, and camer…unjudged
CARVEBuild a playable Babylon.js WebGPU snowboarding game with the supplied rider asset, carved terrain, tricks, obstacles, audio, and a compl…unjudged
Courtyard Blossom Stage 2Create a second cherry-blossom temple courtyard arena for the fixed fighting game under the pinned reference-guided Stage 2 contract.unjudged
Dex Cube — 3 MoveComplete the three-move Rubik's cube sequence D, F', U2 with regrasp, using two dexterous hands in MuJoCo.100%1/1 passes / judged runs
Dex Cube TurnTurn one face of a Rubik's cube a quarter turn by finger contact with two dexterous hands in MuJoCo.100%1/1 passes / judged runs
Eiffel Tower DrawingDraw the Eiffel Tower with a friction-held pencil on a Marvin arm and Wuji hand in MuJoCo.100%1/1 passes / judged runs
Explorable space-flight gameBuild a responsive browser space-flight game with flight controls, a coherent star-system environment, lighting, assets, and a playable g…unjudged
F-117 Stealth JetBuild an interactive Three.js F-117 stealth-jet experience under the pinned Harness task and fixture contract.unjudged
Fighter Game v1Improve the complete arena environment of a fixed Three.js fighting game through Blender MCP without changing the fighters, combat, HUD, …100%1/1 passes / judged runs
High-voxel-density Jungle Temple dioramaCreate a complete inspectable Blender voxel diorama of a jungle temple at a fixed 0.05-unit voxel resolution through the Blender MCP work…unjudged
High-voxel-density Oasis Outpost dioramaCreate a complete inspectable Blender voxel diorama of an oasis outpost at a fixed 0.05-unit voxel resolution through the Blender MCP wor…unjudged
High-voxel-density Shrine Village dioramaCreate a complete inspectable Blender voxel diorama of a shrine village at a fixed 0.05-unit voxel resolution through the Blender MCP wor…unjudged
Infinite cathedral corridor shaderGenerate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.unjudged
JRPG boss battleBuild an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects,…100%1/1 passes / judged runs
MacBook-class cinematic ad sceneCreate one polished MacBook-class product-ad shot in Blender with a modeled device, legible industrial detail, intentional materials, lig…100%1/1 passes / judged runs
Neo-gothic storm city shaderGenerate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.unjudged
Off-road Mud GameBuild a one-request procedural off-road driving game with vehicle physics, independent suspension, streamed terrain, mud feedback, and mu…unjudged
Red Sands v1Author one complete voiced quest inside the fixed Red Sands browser game, including dialogue, travel, a gunfight, a cutscene, journal sta…unjudged
Sekiro Main MenuRecreate a high-end cinematic Sekiro-style main menu in the browser from the pinned reference and task contract.unjudged
Shrine ExplorationBuild a walkable third-person Unity shrine approach with environment, character, animation, audio, collision, validation, and release out…unjudged
Space Flight Stage 2 — LandfallExtend the Stage 1 space-flight project with a seamless orbit-to-surface round trip, explorable terrain, takeoff, landing, and a fixed ch…unjudged
SR-71 CinematicCreate a complete SR-71 cinematic scene in Blender through the pinned MCP workflow.unjudged

The stronger green cell is the best pass rate in that row. Ties share it. Unjudged runs are left out of the rate.

RemakeBenchResearch console