Prompt
The exact frozen Shrine Exploration benchmark prompt.
Claude Opus 5 built one walkable Unity precinct in one request. Mechanical work survived publication; the independent visual bar did not. The result remains public at 14/40.
Failed visual acceptance · result remains visible
Use the completed Unity project as a reference or remix shortcut, follow the Harness workflow, then change and export your own version.
Join BuilderPublic proof stays open. Sign in to use an active Builder membership for downloads.
The exact frozen Shrine Exploration benchmark prompt.
The completed Unity source project as a reference and remix shortcut.
The RemakeBench Harness pipeline documents and source tools used for the build.
Four production skills for concept art, character creation, semantic assembly and gameplay acceptance.
The four Builder inclusions are delivered in three versioned downloads: project, Harness + skills, and prompt + receipts.
Canonical project source with the fixed Samurai benchmark fixture and all redistributable project assets. The five private concept references are excluded.
Builder membership requiredThe RemakeBench Harness with eight pinned pipeline documents, six exact source tools and four production skills.
Builder membership requiredThe frozen prompt plus benchmark, player, licence, exclusion, source and test receipts.
Builder membership requiredThe Harness download contains four production skills, eight pinned pipeline documents and six exact source tools. Some selected tools import support modules that are not present in the current excerpt archive; treat those tools as source references until a separately versioned archive is released.
9008477c0124a1665027a8b009b1e1410dfd04f35b8d0f3c1479f7e7aecaebef790061ca557f8f6ef8d953ebc6f191b0f06869dd0194bfa511bd01f9415b0731d84d238975f956c97bec9fee4bbad2d086982062d080db914d93306689c43993Local paths are preserved because this is the exact submitted prompt. The portable fixture binding resolves the supplied Samurai package for reproduction.
Build a **walkable third-person night scene** of a Japanese shrine approach in Unity, matching the approved concept art. The player walks a stone-paved approach through a vermilion torii, up worn steps, to a lantern-lit haiden inside a walled precinct. Scope is deliberately small: **one precinct, roughly 60–70 m gate to sanctuary.** No village street, no combat, no quest. Walking through a beautiful place is the entire deliverable. **Run mode: `r_and_d`.** Lock it in the run contract before you start.Read the exact frozen prompt
The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.
All 15 fixture files ship with the Unity source and are byte-verified against the release.
Inspect the Samurai fixture provenanceThe project contains every redistributable asset. The five private concept references named by the prompt are not in the customer archives.
bfff498e9929f0bdfc27ec65cd3dbc21490bd2996894358801bc092c3ae587fcaef9a04beed4f1fdd2b657d04d5f762efd4f4ace6a817f8769647a888765a52b32754deccfb381d599eb6030f5646629779faefe07e96746688451abd402b1d0db2051803a5ec3c5cf3a90fb78bdf16f024e15814056795dde827a20ffd966a9bea2b890469573dcf4a8e23178956e1bb7692a62eb355df089f2394b0fc5ad0eAll three archives are hosted and passed exact streamed read-back. The WebGL startup is playable here, but no platform inherits another platform's gameplay, input or audio attestation.
Sign in is required to download any archive. The verified WebGL startup remains public without an account.
Gameplay, physical input, footsteps and ambience are operator-attested. The app is ad-hoc signed, is not notarized, and macOS may require right-click → Open.
f045ee61380dfe18d144d13827758cd80f89bc066f52be50b684b76b0078dd81Rendered startup, WebGL 2.0, and zero recorded console errors are verified. Gameplay, physical input and audible output are not yet verified on WebGL.
aa518976838751c4a9a1bc32d5357c369ab2c36929d99f3e63760bc07f4def4bThe genuine PE32+ x86-64 player was structurally verified but not launched on Windows. Gameplay, physical input and audio remain unverified, and the executable is unsigned.
3c07e2df476e7650a3d0cbf2fa2c53e22b62ad496d5e6351f01fb64f1a86602eThis is one recorded run, not a reliability rate. The cost is not a Claude Code invoice, and the complete subagent cost is unknown and higher.
Blind-battle eligible and Library listed despite visual failure.
Internal retries and seven separately billed subagents were allowed.
A single run cannot establish an attempt success rate.
Subagent input, cache and output mix was not supplied.
The immutable v1 snapshot retains the stable shrine-approach-v1 provenance identifiers and filenames it hashes. Hosted player delivery is projected separately from the committed storage read-back proof.