Launch 004 · Public result + Builder test

Shrine Exploration v1

Claude Opus 5 built one walkable Unity precinct in one request. Mechanical work survived publication; the independent visual bar did not. The result remains public at 14/40.

Visual acceptance14/40
  1. Round 112/40
  2. Round 214/40
  3. Round 314/40

Failed visual acceptance · result remains visible

7h 41m 36.5sEnd-to-end wall clock
327,042,040Parent processed tokens
1,888,337Subagent tokens · mix unknown
$204.17+Parent API-equivalent lower bound
Builder test

Build Shrine Exploration with the exact prompt, Unity project, RemakeBench Harness and four production skills.

Use the completed Unity project as a reference or remix shortcut, follow the Harness workflow, then change and export your own version.

Join Builder
Signed out

Public proof stays open. Sign in to use an active Builder membership for downloads.

Included

Prompt

The exact frozen Shrine Exploration benchmark prompt.

Included

Project

The completed Unity source project as a reference and remix shortcut.

Included

Harness

The RemakeBench Harness pipeline documents and source tools used for the build.

Included

Skills

Four production skills for concept art, character creation, semantic assembly and gameplay acceptance.

Member downloads

Three immutable archives

The four Builder inclusions are delivered in three versioned downloads: project, Harness + skills, and prompt + receipts.

unity-sourceReleased

Project

Canonical project source with the fixed Samurai benchmark fixture and all redistributable project assets. The five private concept references are excluded.

Builder membership required
pipeline-skillsReleased

Harness + skills

The RemakeBench Harness with eight pinned pipeline documents, six exact source tools and four production skills.

Builder membership required
prompt-receiptsReleased

Exact prompt

The frozen prompt plus benchmark, player, licence, exclusion, source and test receipts.

Builder membership required
Technical details and limitations

Harness scope

The Harness download contains four production skills, eight pinned pipeline documents and six exact source tools. Some selected tools import support modules that are not present in the current excerpt archive; treat those tools as source references until a separately versioned archive is released.

Archive identities

Project
322 files · 223,688,953 bytes9008477c0124a1665027a8b009b1e1410dfd04f35b8d0f3c1479f7e7aecaebef
Harness + skills
26 files · 409,186 bytes790061ca557f8f6ef8d953ebc6f191b0f06869dd0194bfa511bd01f9415b0731
Exact prompt
9 files · 29,300 bytesd84d238975f956c97bec9fee4bbad2d086982062d080db914d93306689c43993

Frozen prompt and local-path note

Local paths are preserved because this is the exact submitted prompt. The portable fixture binding resolves the supplied Samurai package for reproduction.

Build a **walkable third-person night scene** of a Japanese shrine approach in Unity, matching the
approved concept art. The player walks a stone-paved approach through a vermilion torii, up worn
steps, to a lantern-lit haiden inside a walled precinct.

Scope is deliberately small: **one precinct, roughly 60–70 m gate to sanctuary.** No village street,
no combat, no quest. Walking through a beautiful place is the entire deliverable.

**Run mode: `r_and_d`.** Lock it in the run contract before you start.
Read the exact frozen prompt

Fixed Samurai fixture

The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.

SAMURAI CHARACTER FIXTURE V1
  • 53-bone rig
  • 6 authored animation clips
  • Katana + saya
  • 5 PBR texture maps
  • 15 files · 80,410,681 bytes
Fixed input · not contestant output

All 15 fixture files ship with the Unity source and are byte-verified against the release.

Inspect the Samurai fixture provenance

Five private concept references excluded

The project contains every redistributable asset. The five private concept references named by the prompt are not in the customer archives.

  1. reference/A_hero_view.pngbfff498e9929f0bdfc27ec65cd3dbc21490bd2996894358801bc092c3ae587fc
  2. reference/B_overview_aerial.pngaef9a04beed4f1fdd2b657d04d5f762efd4f4ace6a817f8769647a888765a52b
  3. reference/C_sheet_a_hero_reverse_overview.png32754deccfb381d599eb6030f5646629779faefe07e96746688451abd402b1d0
  4. reference/D_sheet_b_elevations_details_materials.pngdb2051803a5ec3c5cf3a90fb78bdf16f024e15814056795dde827a20ffd966a9
  5. reference/E_detail_eave_paving_materials.pngbea2b890469573dcf4a8e23178956e1bb7692a62eb355df089f2394b0fc5ad0e
Public players

Three targets. Three different evidence bars.

All three archives are hosted and passed exact streamed read-back. The WebGL startup is playable here, but no platform inherits another platform's gameplay, input or audio attestation.

Sign in is required to download any archive. The verified WebGL startup remains public without an account.

macos-arm64Hosted

shrine-approach-v1-macos-arm64.app.zip

Gameplay, physical input, footsteps and ambience are operator-attested. The app is ad-hoc signed, is not notarized, and macOS may require right-click → Open.

Evidence
operator-attested
Trust
ad-hoc signed, not notarized
Technical player details
Archive
181.4 MB
Bytes
190,194,015
SHA-256
f045ee61380dfe18d144d13827758cd80f89bc066f52be50b684b76b0078dd81
webglHosted

shrine-approach-v1-webgl.zip

Rendered startup, WebGL 2.0, and zero recorded console errors are verified. Gameplay, physical input and audible output are not yet verified on WebGL.

Evidence
rendered startup only
Trust
browser-sandboxed, unsigned
Technical player details
Archive
150.6 MB
Bytes
157,918,695
SHA-256
aa518976838751c4a9a1bc32d5357c369ab2c36929d99f3e63760bc07f4def4b
windows-x86_64Hosted

shrine-approach-v1-windows-x86_64.zip

The genuine PE32+ x86-64 player was structurally verified but not launched on Windows. Gameplay, physical input and audio remain unverified, and the executable is unsigned.

Evidence
PE32+ GUI x86-64 structure only
Trust
unsigned; Windows runtime untested
Technical player details
Archive
189.3 MB
Bytes
198,547,544
SHA-256
3c07e2df476e7650a3d0cbf2fa2c53e22b62ad496d5e6351f01fb64f1a86602e
What the result proves

A visible failure is still evidence.

This is one recorded run, not a reliability rate. The cost is not a Claude Code invoice, and the complete subagent cost is unknown and higher.

VisibleYes

Blind-battle eligible and Library listed despite visual failure.

Request ruleOne

Internal retries and seven separately billed subagents were allowed.

ReliabilityUnknown

A single run cannot establish an attempt success rate.

Exact total costUnavailable

Subagent input, cache and output mix was not supplied.

Public evidence index

Inspect the public proof.

The immutable v1 snapshot retains the stable shrine-approach-v1 provenance identifiers and filenames it hashes. Hosted player delivery is projected separately from the committed storage read-back proof.